Sounddogs Sounddogs - Foley
- The Sounddogs Foley Pack - 5889 Foley Sound Effects - A massive collection from hand claps, footsteps, metal, chair sounds, bottle opener and whatever you need - The Sounddogs Foley Pack by Avosound
The Sounddogs Foley Archive comprises 5,889 Foley Sounds: a comprehensive collection of sound recordings of countless elements––presented in Sounddogs' famously brilliant audio quality.
This impressive collection of foley sounds was expertly compiled by the Sounddogs archivists; it contains a great range of sound categories that cover all your everyday sound editing needs.
The Sounddogs Foley Archive contains recordings of movements and steps made by both humans and animals, on all kinds of surfaces. The actions include rustling trash bags, opening cans and bottles, moving chairs, and lighting cigarettes (despite the known health hazards...).
Sounddogs - Foley is a Sounddogs product.
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This overview lists the sound effects categories of the Sounddogs Sounddogs - Foley according to the original track list. This list is based on the original metadata from the products sound files and allows a simple and easy way to import the files into your sound library administration software like Soundminer.
The Soundminer programs offer comprehensive tools and features for a modern workflow to administrate, search, find and transfer soundfiles directly to your editing system. Never heard of it? Read more about the industry-standard production system Soundminer and why it will make your editing day faster and easier than ever before!
Sounddogs - Foley contains 176 categories
This list is merely an overview. Please consult the Sounddogs - Foley track sheet for more information and a complete overview of all the recordings.
Foley sounds are named after their 'inventor', Jack Foley. The foley artist is the person that enriches the on-screen action of a film with artificial sounds, created with the help of props.
Foley technique was invented to make radio dramas more interesting, i.e. by having technicians create live sounds and/or sound effects with the help of props and gadgets.
The craft now lives on in film production: the following video illustrates the work of foley artists and clearly proves that they are highly specialised tradesmen and masters of their craft.
The work of the foley artist is a lot more quiet and low-key than the explosions, rumbling battle ships or screaming monsters created by sound designers. On low-budget productions, foley work is often entirely overlooked. But foley sounds are very important for story-telling. Sounds recorded on set are often quite good but foleys add another, extremely important element to the sound design, no matter whether we're talking about documentary films, features or TV productions.
Foley sounds can have a subtle but important effect; for example, you can give an actor heavy footsteps. Or if the actor is a big, heavy man, you can give him light steps––this can then be interpreted in different ways (e.g. he might seem unauthentic).
But if you give him heavy steps, he will carry weight. Or he could just be a heavy-footed bumpkin.
This simple example shows how versatile foley sounds are and how they can help tell the story in a very subtle way.
Not every production can afford to book a foley studio. An archive of foley sounds is the ideal addition to existing sound archives and offers a wealth of material that will help you create sounds, effects, and noises.
Creating a foley track is painstaking work that demands great attention to detail. A comprehensive archive with versatile recordings as well as variations and detailed descriptions is an absolute must for this work, as it will allow you to create tracks much more efficiently.
When you mention foley artists and animal steps, most people immediately think of coconut shells. This old trick still works wonders (particularly for close-up shots), so we're not gonna knock it. But it's hard to beat original recordings of horses because they include the kinetic energy of the animal's movements.
Sounds created by movement are generally 'inaudible'. When you create the sound for a sequence with the help of foleys, you don't just use steps aligned in synch with the image, you also create a presence for the sounds of movement, e.g. when someone spreads out their arms or turns around.
These 'small' but very delicate sounds can hardly be noticed in the mixed sequence. So why do all the work if no one can actually hear it? Naturally, it makes no sense if the scene in question also features a B-52 flying through the shot at 120dB sound pressure. But in more quiet scenes, these 'small' sounds can create a very strong connection with the image. Sequences with expertly laid foley tracks are much more authentic and exciting to the viewer's ears. This is equally true for fictional narratives as it is for documentaries.
The line between foley sounds and sound FX is blurred –– you have to decide for yourself what you consider a foley sound rather than a sound effect. If you decide to work with a professional foley artist, it is recommended that you define very clearly which sounds are actually part of the foley work (particularly if several people are involved in the sound editing and there's a risk of work overlapping).